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Why the Raiders always underperform on game day

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A running game must be started as soon as possible

The running game is a key part of Carroll's winning blueprint, as he looks to control the game and dictate action with a ground-and-pound approach that sets the stage for an explosive passing game.

Despite the Raiders' best efforts, the rushing attack has been disappointing, averaging 112.6 yards per game. The NFL's 20th-ranked rushing attack failed to impose its will on opponents through 60 minutes, and Ashton Jeanty and company sledgehammered the defense. While injuries to the offensive line and a natural acclimation period to the NFL limited the rookie to 69.8 rushing yards per game, the Raiders' RB1 displayed his “take over the game” qualities against the Chicago Bears with 138 yards on 21 carries, showcasing his talents as a primary runner.

Although there wasn't another 100-yard game in the Week 5 encore, the rookie amassed 109 scrimmage yards on 19 touches (14 rushing and five receiving) in a disappointing loss to the Indianapolis Colts. As offensive coordinator Chip Kelly begins to figure out how to unlock Jeanty's superpowers while setting up a complementary passing game to mirror a dynamic rushing attack, the Raiders can get back on track like Carroll envisioned.

It may take a little more time and patience to develop a plan, but a dominant running game will pave the way for continued success as the Raiders use Carroll's blueprint to perform well at every stop.